Monday, June 30, 2014

Theater: Graphics

I volunteered to create some graphic designs for the main character's business cards as well as the menu for the fancy dinner scene in Hello, Dolly! The graphics needed to be seen from the audience, so I focused mainly on bolded text. I researched products at the turn of the 19th century online and through books in order fits the play's period.




The menus were placed on black masonite as the waiters handled them while dancing.
My instructors decided to use both designs for the business cards and printed them on aged-color cardstock.


Friday, June 20, 2014

Doodles: Happy Birthday

Here is a small graphic I made for a dear friend of mine in Photoshop. The gradient and vector based pattern are inspired by the app game, Monument Valley.


Sunday, June 1, 2014

Spatial Dynamics: Egg Tool

This wooden game course is my interpretation of the Egg Tool project from Spatial Dynamics. The prompt was to create something that would:
1) pick up an egg,
2) crush the egg (preferably separating it from the shell)
3) and beat the egg.


I decided to add in a step 0) play with the egg. 

Pulling in elements from pool, croquet, and mini golf, I made a game board that the user could tilt and roll an egg around inside. Users were challenged to roll the egg through gates and up a ramp while avoiding corner holes.



The removable center triangle piece housed the rest of the steps. The bottom of the flag crushed the eggs through the holed bottom and the scooped flag made out of chiseled cherry would act as a spoon to beat the egg. The piece was finely sanded and waxed to protect the wood from egg fluids. I am particularly proud of my triangle, which references a billiard triangle and which I mitered my hand.


The egg tool game board came after a long process of brainstorming sketches.


What inspired me the most in the end was simple form explorations, which allowed me to consider other ways of moving the egg through a tool. 


The most significant thing I learned from this is not limit my ideas to the most "efficient" solution possible. While I do admire simple functionality dictating an elegant form, this was the first project I allowed myself to incorporate fun interactivity.